Gold Boy
Young Asher left the freezing fjords of Scandinavia for one reason: to fulfill his late great-grandfather’s dying wish. The old man asked to be buried with his lost gold medal, a relic from his youth that vanished years ago.
That simple promise pulls Asher straight into the feverish chaos of the California Gold Rush. But beneath the superficial greed of boomtowns and prospectors lies a stranger, older California. Deep in the fog-drenched redwoods and shadowed canyons, forgotten ruins whisper of things far more ancient than gold, and the land itself seems to shift with every relentless wave of fortune-seekers.
Armed with grit and a determination to finish his quest, Asher must survive wave after wave of desperate outlaws, shadowy frontier hazards, and the dark, uncanny mysteries lurking in the American wilderness.
This Game is unfortunately a prototype because of the time that we spend in doing the shader. Our scope was way too large for such a short amount of time. Especially because this was my (Blocki) first time doing a shader. We wanted to get more done which was just not possible because of the depth the shader building and learning had.
— Controls —
WASD - Movement
Space - Jump
B - Attack
| Published | 20 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Authors | Blocki2_0, Shiro_Nami |
| Made with | Unity |
| Tags | Roguelike, Roguelite |
| Content | No generative AI was used |
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